Games like 'Rock, Paper, Scissors' can be associated with the childhood of almost all the people walking on this earth today. Well, this is not a 'Rock, Paper, Scissors' game, but it definitely has the potential to become a favorite of small kids of today's generation and the future.
Kids have a special attraction to sounds, especially of animals and birds. This shows their interest in nature and can be exploited to teach them about it. But direct learning is never fun. We believe designing a game would help.
We have designed a game (not a quiz) to develop interest of kids in the animals and birds and also teach them a few basic identification facts about these animals. The game is designed in such a way that it does not compare the potential of two players playing it, but is capable of imparting knowledge indirectly to them.
Even with a small age gap of three years it becomes near impossible to provide a fair round for the two players and there are chances that the elder continuously wins. In such situations, either or both are sure to lose interest in the game over time as it is the victory which is attractive but also if there is continuous victory there is no fun in the game.
The game is based on animal sounds. Questions follow the animal sounds and the game is designed to have 2 types of questions: 1) General questions about the animal which the child is expected to know. Example, "Does the cat have whiskers?" 2) Questions which can have a range of answers, but one has to guess what the specific answer is. Example, "What color is this cat?" If you say pink, it is not possible. If you say white, which is a possibility, you get a partial score. And if you say black, which my cat is, you get a score. The cumulative scores through the questions will decide the winner of our game.
Since, it is also based on luck. There are less chances of disappointment and more of fun.
Also, the questions can be decided to improve the child's knowledge and also with small information they can be taught to make better guesses. Letting them know why an answer is wrong or in the case of guesses, not possible would give them more insight into the real world and help them imagine the world beyond what they have seen.
The use of drum rolls and the like to make them feel good about their correct answers and laugh about their wrong ones would also keep them fresh and grow in them a love for the game.
In future the game can be extended to multi-users, and also other age groups. And a lot of improvements can be made.
Currently, what we have built, is a basic implementation of the intended skill. The database has to be extended to include more animals and more questions to make it more fun.